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Those rotten little thieves at Fun-Time Toys are planning on marketing some of the last toys designed for them by Desmond Lettam, the former CEO exposed by the Raven as the villainous Toy Boy. And they’ll probably make millions, too! It’s just not fair! Toy Boy won’t allow this, no sir. He’s crafted some “deluxe” versions of those soon-to-be-massmarketed cash cows, and Fun-Time will be very, very sorry. But what if those pesky super heroes stick their noses where they don’t belong? Lucky for Desmond an old friend just dropped by for a visit…
Toys Will Be Toys is an adventure for the Mutants & Masterminds Superhero RPG. It is intended for a group of four to six power level 10 heroes, although the Gamemaster can scale the adventure to make it suitable for higher or lower level heroes by increasing or decreasing the power levels of the villains as appropriate (generally by approximately the same amount as the heroes).
The adventure is set in Freedom City (described in the Freedom City campaign sourcebook available from Green Ronin Publishing). Although Freedom City is recommended for running this adventure, it is not required.
In Scene Six, tracking of character movement will be important. The Masterminds Manual discusses tactical movement on pages 115-116, but all you need to run that encounter is covered in the M&M book on page 33 under Movement Pace. So, while the Freedom City book and the Masterminds Manual can add to your adventuring experience, all the necessary material is included here and in the Mutants & Masterminds core rulebook.
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