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Not all heroes live in New York City or some fictitious equivalent of it, some of them actually like sunshine. This book marks the first in a series of works detailing a West Coast superhero-ridden city known as Seven Cities, CA. This first installment will give you a brief lowdown on the seven former cities that comprise Seven Cities.
In addition to your first introductory glimpse at Seven Cities itself, this book contains 10 original characters from the Seven Cities setting (all of which are PL10 150 characters so they can be usable as either NPCs or even PCs!) and whose histories further expand upon the background of Seven Cities. These characters are:
Heroes:
* Atomic Girl – A nerdy nuclear physicist becomes a super-babe.
* Blaze – A villainous progeny proves too hot to handle.
* El Garra – A legacy hero has a lot of learning ahead of him.
* Sheathe – A young boy comes into possession of one of the most advanced weapons ever designed.
* Zero-G – A former fighter pilot is exposed to experimental g-force tolerance drugs.
Villains:
* Antagonist – A mild mannered inventor turns into a vengeful supervillain.
* Crosswind - A Native American terrorist can control of the winds.
* Meanstreak – A ruthless meta-human mercenary has slick powers.
* Spectra – A meta-human Goth obtains a powerful mystical amulet.
* V, the Virtual Man – A crazed game designer recklessly plays hero with the ultimate avatar.
Buy PDF: DriveThru RPG
In his fifth article in the series, preeminent physician Dr. Viktor Archeville continues his ground-breaking study into the lifecycle of metahumans and the effects they have on our society.
Specifically, Titanic Teens discusses the difficulties associated with puberty, late adolescence, and teen culture when dealing with young metahumans.
Buy PDF: RPG Now
The Algernon Files is now available in print in full color! You can buy a copy from the Blackwrym website. This is an exclusive online offer.
Buy Print: Blackwyrm Website
Things were bad enough in the decaying city of Bedlam before the psychopathic supervillain called the Cold Killer showed up. Now the authorities are up to their necks in frozen corpses in the middle of a blazing hot summer and the city is on the brink of panic. But when Our Heroes try to stop the Cold Killer’s rampage, they get sucked into far deeper and more terrible matters. Because in a place like Beldam, the truth is always so much worse than you think.
This giant-sized, 201 page adventure comes with its own campaign setting—the city of Bedlam. Crammed with double-crosses, intrigue and secret skullduggery, it’s a return to the Iron Age of Comics. Includes more than a dozen full-color maps, more than fifty NPCs, and an in-depth breakdown of an entire secret base, covering seven floors and over 130 separate rooms in lavish detail. Also includes fiendish experiments, nefarious conspiracies, sinister government agents, awful revelations, lurking shadows, stubble-jawed heroes brooding on rooftops at midnight, everything an Iron Age adventure needs!
So help yourself to a copy of the biggest RPG superhero adventure ever published! Bedlam is calling!
Buy PDF: RPG Now
A character folio filled with has-beens, up-and-comers, and never-weres. These heroes range from power level 6 to 8, making them perfect for sidekicks, off-color npcs, or Street-level heroes.
Each entry includes plot hooks, villain options, history/origin, and full-color art. With 20 characters in all, Second Stringers is a perfect addition to any campaign.
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