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Erik wanted to leave that open for the gamemaster. It’s like a McGuffin to move the plot along. Once the GM comes up with an awesome idea, he can push the campaign along those lines and have the players discover the secret. It could really be anything. I always imagined it was some proof that the government was being controlled by some outside force (Unitrol maybe?), or it could be aliens or a massive doomsday device built in cooperation with Hussein, or even some sort of item from the future that spells out certain death for particular people. Maybe it’s a newly constructed Mayan sacrificial altar, built by the US government for Kalak to help end the world in 2012. It could really be anything at all.
Of course, since we (Kyle and myself) have played in Erik’s M&M game, it’s not like he was going to tell us what his plan was — we’re going to have to figure it out as we go.
Forward | Courage Unlimited | A Note on Notes | Thematic Influence | The Luciferian | Roll Call | Knock-Off | Gimmick | Twist | Cyclone | The Pugilist | Minotaur, ANTAG and Bestiary | Iraq Discoveries | The Reserve | The Front
All content within the “Super Unicorn Unbridled” is owned by the respective authors. All the content was granted generously by members of Super Unicorn: Sean Glenn, Erik Mona, or Kyle Hunter on the Mutants and Masterminds Atomic Think Tank messageboard. ECORE and XEI do not claim ownership of any content. This series was put together to organize information about the META-4 setting and its characters.
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