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Crimes are a supervillain staple. Bank robbery, arson, kidnapping, and the ever-popular holding the city for ransom it’s what villains do.
But in games there are really only two kinds of crimes: those where the specific crime matters (plot), and those where the crime is just a setting for the action (premise).
If the armored car gets away from the bank, the heroes are probably in hot pursuit, and may notice police setting up roadblocks on intersections on parallel streets, and may even see a twin armored car in the distance.
The other armored cars have already smashed into banks, so from here it’s a running battle to stop them before they make their escape, and prevent them from trashing most of downtown in the process. Each armored car has several police cars chasing after it, unable to do anything to stop it, and probably a police helicopter shadowing it as well. Gunners in the armored cars may take out police vehicles if they get too close or just to make more of a mess of things. The more chaos, the better their plan is working.
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