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From SSgt. Timothy Schuster comes this Excel spreadsheet for quickly calculating leaping distances and speeds for M&M characters, including ones with high Strength and Leaping power ranks.
Download Excel Spreadsheet (ZIP)

From Atomic Think Tank member Silverback comes M&M Action Cards! This handy reference gives you all the common actions characters can take it the game and the type of action they require, along with page references to the relevant rules. Also available are blank action cards you can fill in yourself.
WHAT ARE THEY?
Action Cards are a gaming aid to help players and GM’s alike to both learn and run the Actions rules from the Mutants & Masterminds roleplaying game by Green Ronin Publishing. These cards are especially useful for those new to the game. Each card features an Action Type, a condensed description of each Action (to reduce page turning during game play), and a page number reference if you need to seek further clarification for a specific Action. For further information see Anatomy Of An Action Card below.
HOW DO I USE THEM?
Action Cards do not add any new rules to Mutants & Masterminds! The combat round and action sequences take place as specified in the core book. The only difference is that each player character or NPC selects the cards relevant to the Actions they wish to perform during the round. As per the rules this means that a player/GM can select:
You may opt to keep the selection secret until it’s the characters turn to act on their initiative during the round - the only exception is for those choosing to Delay their Actions until later that round - in which case they only need to reveal their Delay card.
Download M&M Action Cards (ZIP)
Download M&M Action Cards (PDF)
Download Blank Action Cards (ZIP)
Download Blank Action Cards (PDF)
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Silverback is back with a new and improved Condition Chips. These chips present you with some trimmed down game rules and effects right on the card. Download the PDF and check them out for yourself!

If you use these chips, please feel free to leave your comments and review on the Atomic Think Tanks!
Leave your comments at the Atomic Think Tank
M&M Condition Chips Version 1 Page

Silverback, of the Atomic Think Tank forums, has graciously done up a Combat Tracking Sheet for your Superlink campaign needs! Now you can combat your villains (or get your rears handed to you by villains) and never loose track of the beat-downs along the way!
Download Combat Tracking Sheet (PDF)

Once again, Silverback of the Atomic Think Tank forums has created a M&M Character sheet like none other out there. It’s design is slick, it’s clean, it covers all the versatility and all things inbetween! Get your hands on this sheet and take a look for yourselves. Sheets like this make a person want to make characters for kicks!
Download M&M Character Sheet (PDF)

mancerbear, Atomic Think Tank
mancerbear has created some character standees for his game. The file is quite large (2.8 megs) but is hosted on ECORE Central for your enjoyment (with mancerbear’s permission of course). Now you can have extra standees for you game as well!

Silverback, Atomic Think Tank
This M&M gaming aid has been playtested over a couple of sessions by Silverback and it seems to work really well! In order to use it you’ll need the correct colored poker chips, or at least a close approximation.

Download 800 x 566 JPG
Download PDF
Download Version 2.0 PDF
enrious on the Atomic Think Tank thread suggests a cheaper alternative: Take common chips (white, blue, or red) available anywhere and paint them the appropriate color. Box of 100 chips: $1; Can of Paint: $.88 per color. He also used colors for other effects, like gold chips for those under leadership effects and so on.
Dr. Confoundo suggests another use for different colored poker chips. Use them to track Hero Points. Hand a few out before the game starts, and then when the player is eligible for another one, toss them another one.
Leave your comments at the Atomic Think Tank
