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Publisher: Adamant Entertainment | Author: Mike Lafferty | Pages: 58 | Year: 2007
(Awesome) (Above Average) | Art & Layout: 3 (Average)
The 6th Seal offers the Superlink a continent devastated by an apocalyptic disaster that leaves everything in shambles. Help is hard to come by and danger is right around the corner of every neighborhood. The feel is more Iron-Age bringing back memories of the grim and gritty nature of many indie comics of the 90s and even today. Four-colored heroics and action does not really match the style of this setting right off the bat, but a little creativity can change that any day.
The cool thing about The 6th Seal is that even though it is set in a world with this broad theme, the adventures help to ground characters into the setting as a starting point offering the opportunity to continue adventuring in this world afterwards if the GM wishes. Read more »

Publisher: Green Ronin Publishing | Line: Mutants & Masterminds | Author: Steve Kenson | Pages: 32 | Year: 2007
(Classy & Well Done) (Average)
Although not specifically designed for the day, the Mutants & Masterminds Beginner’s Guide: Quick-Start was made available on Free RPG Day in the UK. It is designed to introduce the prospective player to one of the hobby’s best superhero RPGs and certainly the best superhero RPG to be derived from the d20 System, Green Ronin Publishing’s Mutants & Masterminds. It does this through programmed learning, taking a single hero to be as he enrolls in the Claremont Academy and faces challenges and tests in the school’s Doom Room.
Read the rest of the review on RPGNet.com.Â
