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Green Ronin Publishing and president and show host Chris Pramas are proud to present Episode 1 of their new Green Ronin Publishing Podcast.

Follow along with Chris and special guests Steve Kenson and Robert “Dr. Evil” Schwalb as they discuss the many cool products that they’ll be debuting at this year’s Gen Con Indy and give special attention to the Pirate’s Guide to Freeport and Paragons, their new campaign for Mutants & Masterminds.

The show clocks in at just over 30 minutes, and is a 27.7 MB download.


Download Episode 1

Subscribe to the Green Ronin Publishing Podcast:
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The Imageria

The Breakout revealed more than just people with paranormal powers to the world, it also opened up entire new worlds for them to explore, or an entire realm that contains many other worlds, depending on how you look at it. It is a place of imagination made manifest, a realm of thought, idea, myth, and potential, called the Imageria.

Read the full Article on the MutantsandMasterminds.com website!

Green Ronin has posted the PDF of A More Perfect Union to their Online Store. A More Perfect Union, written by Steve Kenson, is the premier adventure for our new Paragons campaign setting for Mutants & Masterminds.“When a group of newly awakened paranormals is drawn to a sleepy rural town, everything seems perfect—a little too perfect. They discover strange events and a threat that could endanger the entire world! Can they resist Unity’s seductive spell and do what must be done to safeguard humanity?”

A More Perfect Union (PDF)

On MutantsandMasterminds.com:

Paragons and Popular Culture

The Breakout is an event without precedent in human history. No other moment has so redefined the nature of the world and the future of humanity (and para-humanity). So it’s something of an understatement to say popular culture around the world has gone paranormal-crazy. People around the world are positively obsessed with the living gods who walk amongst them, with all the good and bad that implies. The paranormal is the driving force in popular culture, drawing everything else along in its massive wake.

Read the full Article on the MutantsandMasterminds.com website!

I came across this last week and it looks like I’m early in the game! A group of gamers–Jeremy Bass, Jeremiah Henson, and Blake Trebert–have created a comic inspired by their Mutants and Masterminds game. They are only three pages in and it looks as if one page is getting released every Thursday, so you’ll be early to check it out as well if you get you spandex wearing wazoos over there right now and show these troupers some Superlink support!

Go read the Zero-Men webcomic!

On MutantsandMasterminds.com:

Fortean Phenomeona

Not all paranormal events in the world can be connected to a paragon “agent.” Since the Breakout, strange things simply happen from time to time, with no apparent rhyme or reason. These events have come to be known as “Fortean” after Charles Fort, famous cataloguer of the strange and unusual.

Explanations of Fortean phenomena are as common as those for paranormals and their powers, and about as reliable. There are a number of theories, but no hard evidence for any of them as yet. Like paranormals, many Fortean events seem unexplainable, at least by the known laws of science.

Read the full Article on the MutantsandMasterminds.com website!

In the next preview of the upcoming NCB Files, we take a look at a man fighting for the future of his country, Captain Megastar: a man with the weight of the world on his shoulders, and who could very well be the only thing standing between the Iron Reich and victory.

Biography

Nicholas Darrens grew-up in the inner-city of Autumn Arbor, being born and raised in the Liberty Heights district of the City of Legends. The first of two children of Joseph and Marie Darrens, Nick was always driven to help and protect others, and would regularly get into neighborhood fights for the protection of his friends from bullies and assorted gang members.

Born a Neo, Nick’s powers manifested when he was seven years old. Upset that one of his remote control car’s batteries had died, Nick’s surging emotions caused a small electrical current to erupt from his fingertips, recharging the battery and calming the otherwise upset child. Although Nick would continue to be able to generate bio-electrical discharges as he grew older, his abilities would never naturally develop beyond such minor displays. With his powers never developing to the levels of more famous and powerful Neos, Nick was able to keep his abilities a secret and lead a rather normal childhood. When Nick attended High School, he eventually met and fell in love with a beautiful young woman by the name of Kara Sanders.

Read the whole Preview on the Arbor Productions website!

On MutantsandMasterminds.com:

In today’s Super-Vision Steve Kenson takes a look at the nature of the paranormal in the Paragons setting for M&M. What do people mean when they say something is “paranormal”? Well, a number of things really, as you’ll see.

Preview: One of the great difficulties posed by paranormals is where to place the dividing line between “normal” and “paranormal.” So far as anyone has been able to determine, there is no clear, objective difference between a normal person (one without any paranormal abilities) and a paranormal who has broken-out and regularly displays paranormal abilities, other than the paranormal abilities themselves. All tests – physical or psychological – thus far show no discernable differences between normal and paranormal apart from the fact that paranormals can apparently do the impossible.

Read the rest on the Mutants and Masterminds website!

Back in February Green Ronin announced an up coming “Mastermind Magazine”, a Superlink support magazine for their award winning Mutants & Masterminds RPG releases. Even though news on the matter has been silent, Steve Kenson has confirmed that the project is, in fact, still a go.

Be patient Superlink Fanatics, we shall see this fine product soon!

The nominees for the GenCon EN World RPG Awards (the “ENnies”) have been announced for 2007. The nominations are:

Best Cover Art: Ultimate Power (HM)
Best Interior Art: Ultimate Power, Children of the Horned Rat
Best Production Values: Ultimate Power
Best Writing: Children of the Horned Rat
Best Rules: Ultimate Power, WFRP Companion (HM)
Best Supplement: Ultimate Power, WFRP Companion, Tome of Corruption (HM)
Best Adventure: Time of Vengeance, Lure of the Liche Lord
Best d20/OGL Product: Ultimate Power
Product of the Year: Ultimate Power, Children of the Horned Rat
Fans’ Choice for Best Publisher

Voting on the awards begins next week and this is open to the public. The awards will be handed out at GenCon next month in Indianapolis. Thanks to the judges and congrats to all the nominees!

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