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Sons of the Gun presents ten new antagonists for players and gamemasters to use in their M&M System roleplaying game. Each of these characters incorporate either guns, weapons trafficking or gun culture into their backgrounds. They include Bandit, Forecast, Gunbunny, Huntsman, Luther, Merchant, Report, Snow Maiden, The Shield and The Untouchable. In addition to the complete background, stats, and adventure hooks for each character, SotG also presents several Origin-In-A-Box and Story Point sidebars. Origin-In-A-Box presents ideas and concepts derived from the villain’s background that can be used to create a heroic origin. Story Point sidebars offer a way for the gamemaster to incorporate elements of the villain’s background into their campaign.
Format: Portrait, fully bookmarked.

No other city in the world is as well-known as Autumn Arbor, also called the City of Legends due to its dense population of extraordinary beings. Now the City of Legends is brought to life, in the first of a series of books designed to give you the power to be a hero . . . and become a legend!
A detailed guide to the City of Legends, including over 60 locations, 10 districts, political and government figures, street gangs, designer drugs, mystic artifacts, and exotic places beyond the borders of Autumn Arbor.
Experience the rich history of Autumn Arbor from the first formation of magic and ley-lines, to the creation of the Champions and Rogues of today. See how the existence of extraordinary beings has influenced world history, from the Revolutionary War all the way to the present day.
A comprehensive guide to the Champions and Rogues of The City of Legends, including over 100 detailed NPCs ready to come to life in any existing campaign.
Start playing immediately, using tips and story ideas in the Gamemaster Appendix to turn your heroes into the Legends of Tomorrow!
Fight for justice . . . be a hero . . . become a Legend!
PDF Features:
Full Color
Fully PDF Bookmarked
Linked Table of Contents
Gold Vendor Updates! If this product is updated due to typos or errata, you will get a free download of the updated edition

In Anatomy of Obsession, Professor Joshua Haynes has long been fascinated by those unique beings gifted with extraordinary abilities. At first dedicated to discovering the physiological origins of such powers, his academic curiosity took a darker, more sinister turn. Now an expert on super-human genetics, Professor Haynes has begun genetically manipulating super-beings, creating experiments wherein he decides the final outcome of their abilities . . . sometimes with monstrous results. Meanwhile, the Federal Government has activated one of their deadliest assassins to annihilate Professor Haynes and his experiments, and bring all data back to their own black-ops laboratories.
With two of the Professor’s experiments recently escaped and seeking help, can the Heroes stop the Professor and rescue those still under his control before it’s too late, or will they, too, become yet more victims to his mad designs, and footnotes in the Government’s bid for the ultimate weapon?
Hunter & Prey is designed to help Gamemasters create memorable adventures, quickly and easily, by providing fully-realized NPCs and either a mini-adventure or adventure hooks, to introduce the characters and get the players involved right away.
The heroes may have hunted the criminals . . . but now the hunters have become the prey!
Features:
Full Color
Fully PDF bookmarked, including a bookmarked Table of Contents
Gold Vendor Updates (If this product is updated due to typos or errata, you will get a free download of the updated edition)

In Of Gods and Men, a great archeological discovery has been made recently at Mount Vesuvius and transported to the Museum of History in the heroes? city. With massive media coverage leading up to the unveiling of the discovery, due to its rumored mystical properties, the heroes are quickly drawn into an epic battle between Gods, Demi-Gods, and Demons. A conflict that threatens to destroy not only the city, but the entire world.
Can the heroes help stop the escalating threat to mankind, or will the world be plunged into a darkness hinted at only in mythology?
Hunter & Prey is designed to help Gamemasters create memorable adventures, quickly and easily, by providing ten, fully-realized NPCs and a mini-adventure- good for a single issue session- to introduce the characters and get the players involved right away.
The heroes may have hunted the criminals . . . but now the hunters have become the prey!
Features:
Full Color
Bookmarked Table of Contents
Gold Vendor Updates (If this product is updated due to typos or errata, you will get a free download of the updated edition)

Welcome to the event of events, the inaugural Roll Call awards for 2006! Inside this jam-packed supplement are the winners, finalists, and honorable mentions of the Roll Call hero and villain creation contest, with the runner-up’s & winner’s characters drawn by professional artists that become contestant’s property to keep. It also gives out awards in the following categories: Fans Choice, Editors Choice, Best Hero, Best Villain, Most Original, Best Device, Best Helper/Sidekick/Minion/Construct, Best Origin, Most Iconic and Best Build.
This supplement includes the Top 10 Finalists with character designs and portrait art, plus the 10 character designs of the honorable mentions. Voter and editor comments are included for the finalists.
See who won this year, so next year you can beat em!
Written by Oforie Murray
Art by Joe Crocono and Jeff Hebert
Colored by Lee M.
55 pages, Color

Looking for ready-made villains to add to your Campaign? The Villains 2.0 series is a Supplemagazine featuring 10 villains Compatible with M&M 2nd edition in every issue! Each villain has a build for a PL 10, PL 12, and a PL 14 campaign and is built using the BuildPlus™ format which breaks down the villain’s traits point for point. Inside this issue you will see:
Written By Oforie Murray, Colored By Lee M.
Page count 43 pages, Full Color
-AKULA, the mighty emissary of the undersea-
-ANGUISH, hate and fear personified-
-BETTY B, vigilante of the scorned woman-
-BLACK ADEPT, caretaker of death’s charge-
-CONSTRUCT, the gentle android giant-
-DESTROYER, the ultimate bully-
-DIAMOND GIRL, ice, ice, baby-
-DR. DE SADE, the savior gone mad-
-HABANERA, too hot to handle-
-LE FAY, the debutante sorceress supreme-
Buy at DriveThruRPG
Download Demo PDF

Some metahumans use their powers for evil, some metahumans use their powers for good and some just want to make an honest living. Hunters Inc. falls into that last category.
Hunters Inc. takes on the hard cases, the metahuman criminals that skip out on bail, on the run from the law. The people of Hunters Inc. are bounty hunters.
Hunters Inc.
Written by Boman Allan Jeffries
Illustrated by Stephen Shepherd
Full color interior (Check out our demo!)
Page Count: 61 pages (including Cover and OGL)
Includes:

Exerpted from the pages of JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super — Part Four is the most recent article in a multi-part series examining the metahuman lifecycle.
Written by preeminent physician Dr. Viktor Archeville, a specialist in metahuman physiology and psychology, Part Four is a discussion of the difficulties educators, and metahuman parents, face in the educational system and when disciplining metahuman children.
Gaming Information
Growing Up Super — Part Four contains three pages of game information, comprising five plot seeds to help you use this article in your own campaign.

Exerpted from the pages of JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super — Part Three is the third in a multi-part series examining the metahuman lifecycle.
Written by preeminent physician Dr. Viktor Archeville, a specialist in metahuman physiology and psychology, Part Three is a frank discussion of the difficulties metahumans face while raising and caring for small children who may themselves have super-powers.
Gaming Information
Growing Up Super — Part Three contains two pages of game information, including four plot seeds to help you fit this information into your own campaign.

Exerpted from the pages of JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super — Part Two is the second in a multi-part series examining the metahuman lifecycle.
Written by preeminent physician Dr. Viktor Archeville, a specialist in metahuman physiology and psychology, Part Two is a frank clinical discussion of the difficulties metahumans face while giving birth and just after birth.
Gaming Information
Growing Up Super — Part Two contains three pages of game information, including twelve recommendations for Complications and Drawbacks, and five plot seeds to help you fit this information into your own campaign.
