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Another adventure path option is to use Evil Genius #1: World Domination adventures as Dr Null plots to play out the Clone Wars option described in Like Father, Like Son.
Run Dr Null: Battle on the Bay Bridge, Day of Dr Null, and Death of Dr Null as described above, then go straight to Like Father, Like Son (Trial of Dr Null) and use the The Wrong Dr Null trial option. After the action with Melvin Thackery is finished but before the verdict, draw the heroes away with The Cornfields, except it is really one of the Dr Null clones creating the mutant plant-giants. Just as things are picking up, unleash High Noon, courtesy of a second Dr Null clone.

Start off with Dr Null: Battle on the Bay Bridge (free download). It introduces Dr Null and gives the heroes a good taste of “big scale” action. If you want you can insert a few unrelated adventures after the battle on the bridge, or you can go straight to Day of Dr Null.
Run Day of Dr Null and Death of Dr Null back-to-back. If you want to draw out the battle for the city during the Attack of the Atomic Supermen and really get into a desperate fight, keep the Cyclotron out of view until later in the battle — once the heroes see it, they may be tempted to ignore the street fighting and go after Dr Null.

The webcomic “Zero-Men” is holding strong with a steady release. It is now seven pages in and the main two characters, Captain Zero and Gadget have been introduced with what may be the first nemesis called Aries, a big bad ass dude in jeans and muscle shirt lighting his cigar with his fingers after blowing a bunch of sideliners away. Heck, he may be a good guy–too early to tell so if you haven’t YET gone over to Zero-Men.com get over there and show some love!

Green Ronin won a suite of ENnies at this years Gen Con. Here is the list:
Best Interior Art: Ultimate Power (Gold ENnie)
Best Production Values: Ultimate Power (Silver ENnie)
Best Rules: Ultimate Power (Gold)
Best Adventure: Time of Vengeance (Silver)
Best Supplement: Ultimate Power (Silver
Best d20/OGL Product: Ultimate Power (Gold)

Industry Leader to do RPG Adaptation of Classic Shared World Anthologies
August 16, 2007–SEATTLE, WA: Green Ronin Publishing has reached an agreement with New York Times bestselling author George R.R. Martin to license the Wild Cards series of shared world anthologies. Green Ronin will publish a line of Wild Cards roleplaying game books next year for its Mutants & Masterminds RPG. The first of these books, the Wild Cards Campaign Setting by series author John Jos. Miller, will debut next August at Gen Con 2008.
The Wild Cards series began in 1987, developing out of an ongoing superhero roleplaying campaign run by Martin and eventually spanning 17 volumes. Contributing authors include Roger Zelazny, Lewis Shiner, Melinda M. Snodgrass, Walter Jon Williams, John Jos. Miller, and Martin himself. Tor will be bringing the series back this January with Inside Straight, the first in a new generation of Wild Cards novels. Read more »

The Paragons Campaign Setting for Mutants & Masterminds is now available in PDF format from the Green Ronin Online Store.
“More than just a setting, Paragons is multiple settings in one, giving you the resources you need to create a world of paranormal powers, and to tell the stories of the paragons: normal people, paranormal power.”
Paragons PDF in our Green Ronin Online Store

Green Ronin Publishing and president and show host Chris Pramas are proud to present Episode 1 of their new Green Ronin Publishing Podcast.
Follow along with Chris and special guests Steve Kenson and Robert “Dr. Evil” Schwalb as they discuss the many cool products that they’ll be debuting at this year’s Gen Con Indy and give special attention to the Pirate’s Guide to Freeport and Paragons, their new campaign for Mutants & Masterminds.
The show clocks in at just over 30 minutes, and is a 27.7 MB download.
Subscribe to the Green Ronin Publishing Podcast:
http://feeds.feedburner.com/GreenRoninPublishingPodcast

Green Ronin has posted two preview excerpts from the Paragons intro adventure A More Perfect Union to the Gimmick’s Gadgets section of the MutantsandMasterminds.com site: two of the pre-generated player characters and two pages of the paragon character creation guidelines. Click over and check them out!
A More Pefect Union PDF Previews
While over there be sure to check out all the other Paragon goodness they have to offer!

The Imageria
The Breakout revealed more than just people with paranormal powers to the world, it also opened up entire new worlds for them to explore, or an entire realm that contains many other worlds, depending on how you look at it. It is a place of imagination made manifest, a realm of thought, idea, myth, and potential, called the Imageria.
Read the full Article on the MutantsandMasterminds.com website!

Green Ronin has posted the PDF of A More Perfect Union to their Online Store. A More Perfect Union, written by Steve Kenson, is the premier adventure for our new Paragons campaign setting for Mutants & Masterminds.“When a group of newly awakened paranormals is drawn to a sleepy rural town, everything seems perfect—a little too perfect. They discover strange events and a threat that could endanger the entire world! Can they resist Unity’s seductive spell and do what must be done to safeguard humanity?”
